The Archive

Broken physics and weird ideas.

A collection of game jams, abandoned mechanics, and things that barely compile.

48h

jam limit

12

prototypes

0

QA passes

digital screenshot, behind-the-scenes game editor view showing a dense wireframe of neon cyan collision boxes on a dark background, high contrast, crisp digital lighting
digital screenshot, behind-the-scenes game editor view showing a dense wireframe of neon cyan collision boxes on a dark background, high contrast, crisp digital lighting
Work in progress

Invisible Puzzles

Currently building a spatial puzzle game where you cannot see the geometry. You have to map the room by throwing objects and listening to the collisions.

It is a nightmare to debug. The editor view is just a wireframe mess of collision boxes.

digital screenshot, low-poly 3d yellow taxi driving on a neon grid ceiling, dark background, crisp
digital screenshot, low-poly 3d yellow taxi driving on a neon grid ceiling, dark background, crisp
pixel art, glowing neon vending machine in a dark alleyway, high contrast digital colors, crisp
pixel art, glowing neon vending machine in a dark alleyway, high contrast digital colors, crisp
digital screenshot, 2d platformer with neon pink spikes and a glowing blue character sprite, dark background, crisp
digital screenshot, 2d platformer with neon pink spikes and a glowing blue character sprite, dark background, crisp
Recent Jams

Built in 48 hours

Non-Euclidean Taxi

Sentient Vendor

Gravity Inverter

A driving game where taking three left turns puts you on the ceiling. The physics engine gave up.

You dispense snacks based on the emotional state of the customer. Written entirely in a weekend.

A platformer that only lets you jump down. The level design requires thinking in reverse.